Sunday, December 8, 2013

I have been asked to publish the tweaks I made to Battle Cry for my "Princes of Kasongo" game.

  Figures per unit Battle dice Retreat per flag Abilities Able to hit on swords
Leader 1   1 Rally  
Regular Artillery 3 5-4-3-2-1 1 Regular Always
Force publique 9 4-3-2-1 1 Support, Regular Always
Native Artillery 3 4-3-2-1 1   Always
Arabs 8 3-2-1 1 Support Close combat and versus leaders
Askari 7 3-2-1 2   Leaders only
Native Muskets 6 3-2-1 2 Guerrilla, Expendable Leaders only
Spearmen 6 3 2 Guerrilla, Expendable Leaders only
Breaks Infantry break when they have four figures, artillery and leaders with no figures.
Rally Leader can rally if in same hex as unit and activated. Roll one dice. add one more dice if regular and another dice if elite. Subtract one dice if adjacent to enemy. Regain one lost figure on symbol. 
Change of plans May use command card in a sector other then that shown, but the result applies to one less unit.
March Columns Infantry can move one extra hex by forming a column. Show a unit moving in column by placing the figures in single or double file. Units battling a column get one extra dice.
Guerrilla  May enter terrain and still battle at full strength. Loss only gives half a medal
Expendable    Need to destroy two of these units to gain a flag 
Impetous May move two hexes if ends in combat. I extra battle dice if at full strength.
Support Ignore one flag if unit is "steady" (has six or more figures). Add one to the number of figures if can be supported and adjacent to two steady friends; or if adjacent or in same hex as one steady friend and a leader.  

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