I have been asked to publish the tweaks I made to Battle Cry for my "Princes of Kasongo" game.
Figures per unit | Battle dice | Retreat per flag | Abilities | Able to hit on swords | |
Leader | 1 | 1 | Rally | ||
Regular Artillery | 3 | 5-4-3-2-1 | 1 | Regular | Always |
Force publique | 9 | 4-3-2-1 | 1 | Support, Regular | Always |
Native Artillery | 3 | 4-3-2-1 | 1 | Always | |
Arabs | 8 | 3-2-1 | 1 | Support | Close combat and versus leaders |
Askari | 7 | 3-2-1 | 2 | Leaders only | |
Native Muskets | 6 | 3-2-1 | 2 | Guerrilla, Expendable | Leaders only |
Spearmen | 6 | 3 | 2 | Guerrilla, Expendable | Leaders only |
Breaks | Infantry break when they have four figures, artillery and leaders with no figures. | ||||
Rally | Leader can rally if in same hex as unit and activated. Roll one dice. add one more dice if regular and another dice if elite. Subtract one dice if adjacent to enemy. Regain one lost figure on symbol. | ||||
Change of plans | May use command card in a sector other then that shown, but the result applies to one less unit. | ||||
March Columns | Infantry can move one extra hex by forming a column. Show a unit moving in column by placing the figures in single or double file. Units battling a column get one extra dice. | ||||
Guerrilla | May enter terrain and still battle at full strength. Loss only gives half a medal | ||||
Expendable | Need to destroy two of these units to gain a flag | ||||
Impetous | May move two hexes if ends in combat. I extra battle dice if at full strength. | ||||
Support | Ignore one flag if unit is "steady" (has six or more figures). Add one to the number of figures if can be supported and adjacent to two steady friends; or if adjacent or in same hex as one steady friend and a leader. |
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